Game developer. Tech explorer. Currently poking AI systems to see what breaks — and what doesn't.
Exploring what's possible at the edge of AI — from assistants with memory to autonomous agents that actually do stuff.
Building agents that remember context across sessions, maintain identity, and act proactively — rather than just answering questions.
// activeExploring how LLMs and generative models can assist or augment game development — from procedural content to design iteration loops.
// exploringWiring up multi-agent systems: specialized agents handing off tasks, sharing context, and operating with minimal hand-holding.
// in progressTesting frontier models on real engineering tasks. Tracking what they can actually do reliably versus what's still hype.
// ongoing